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	<title>Comments on: Doodle.js &#8212; A Sprite Library for Canvas</title>
	<atom:link href="http://www.lamberta.org/blog/doodle/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lamberta.org/blog/doodle/</link>
	<description>Just Playin' Around.</description>
	<lastBuildDate>Sat, 05 Sep 2009 01:23:21 +0000</lastBuildDate>
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		<title>By: Brian</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-647</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 20 Aug 2009 00:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-647</guid>
		<description>This looks great, I hope you&#039;ll continue developing this library as there aren&#039;t very many quality Canvas-animation libraries out there.</description>
		<content:encoded><![CDATA[<p>This looks great, I hope you&#8217;ll continue developing this library as there aren&#8217;t very many quality Canvas-animation libraries out&nbsp;there.</p>
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		<title>By: monk.e.boy</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-596</link>
		<dc:creator>monk.e.boy</dc:creator>
		<pubDate>Fri, 03 Jul 2009 09:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-596</guid>
		<description>Hi,

  I&#039;d be interested in your ideas on how to make your sprites draggable with the mouse. Support click events and stuff.

  monk.e.boy</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>  I&#8217;d be interested in your ideas on how to make your sprites draggable with the mouse. Support click events and&nbsp;stuff.</p>
<p>&nbsp;monk.e.boy</p>
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		<title>By: Dimitar Ivanov</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-586</link>
		<dc:creator>Dimitar Ivanov</dc:creator>
		<pubDate>Thu, 25 Jun 2009 14:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-586</guid>
		<description>Very useful library. I like it a lot.

What about drawing of string?</description>
		<content:encoded><![CDATA[<p>Very useful library. I like it a&nbsp;lot.</p>
<p>What about drawing of&nbsp;string?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zach</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-579</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Mon, 22 Jun 2009 06:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-579</guid>
		<description>Personally, I can&#039;t wait for open web technologies to replace the need for Flash. Pure HTML can achieve a level of integration you just can&#039;t get with plugins.

Oh, and I&#039;m actually getting better canvas performance in Firefox 3.5 than Chromium, despite V8 generally being faster than TraceMonkey, ATM. JavaScript VMs are optimized differently, so it&#039;s not always an all or nothing advantage.</description>
		<content:encoded><![CDATA[<p>Personally, I can&#8217;t wait for open web technologies to replace the need for Flash. Pure <span class="caps">HTML</span> can achieve a level of integration you just can&#8217;t get with&nbsp;plugins.</p>
<p>Oh, and I&#8217;m actually getting better canvas performance in Firefox 3.5 than Chromium, despite V8 generally being faster than TraceMonkey, <span class="caps">ATM</span>. JavaScript VMs are optimized differently, so it&#8217;s not always an all or nothing&nbsp;advantage.</p>
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		<title>By: Gregor Müllegger</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-575</link>
		<dc:creator>Gregor Müllegger</dc:creator>
		<pubDate>Sun, 21 Jun 2009 13:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-575</guid>
		<description>Hi,
i really like this library. It has a cool set of feature.

I created a &quot;starfield&quot; animation with doodle. Nothing complex but very easy in the implementation:

http://vs2062237.vserver.de/~phxx/stardoodle/</description>
		<content:encoded><![CDATA[<p>Hi,<br />
i really like this library. It has a cool set of&nbsp;feature.</p>
<p>I created a &#8220;starfield&#8221; animation with doodle. Nothing complex but very easy in the&nbsp;implementation:</p>
<p><a href="http://vs2062237.vserver.de/~phxx/stardoodle/" rel="nofollow">http://vs2062237.vserver.de/~phxx/stardoodle/</a></p>
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		<title>By: Sebastian</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-574</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Fri, 19 Jun 2009 13:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-574</guid>
		<description>Seems to work fine on Safari 4; even with better performance than FF 3/mac!

Superp framework, great job!</description>
		<content:encoded><![CDATA[<p>Seems to work fine on Safari 4; even with better performance than <span class="caps">FF</span>&nbsp;3/mac!</p>
<p>Superp framework, great&nbsp;job!</p>
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	<item>
		<title>By: billy</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-573</link>
		<dc:creator>billy</dc:creator>
		<pubDate>Thu, 18 Jun 2009 20:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-573</guid>
		<description>Thanks for the interest everyone! I definitely plan to continue working on this library though I&#039;m a little busy this month doing &quot;server stuff&quot; :P

But to address a few of the comments:
I developed it using Chrome because it had the fastest Javascript engine at the time (and Firefox 3.5 isn&#039;t out yet). I&#039;d jump back into Firefox 3.0.8 and IE8 to make sure it rendered ok, but certainly there were performance issues because of the varying quality of the Javascript engines. I haven&#039;t tested it with Safari personally, but I had a friend look at the examples with an iPhone and he said they ran -- albeit slowly. If your experience differs I&#039;d be interested in knowing (and others I&#039;m sure).

This is definitely not meant to replace Flash. If you look around this site you&#039;ll see I&#039;ve used Flash plenty and have no desire to re-implement that Herculean task. I wanted to explore the canvas element and see if it could provide a reasonable alternative for drawing in places that Flash is not available -- for example the iPhone. The animation is kind of a &quot;show-off&quot; feature at this point, honestly I wasn&#039;t expecting any performance with it until I did some early tests with Chrome. Needless to say I was pretty pleased with their V8 engine and look forward to Firefox&#039;s TraceMonkey engine. It&#039;s definitely an exciting time for Javascript developers and the open web!

Speaking of Javascript, I&#039;m very interested in the new &lt;a href=&quot;http://ejohn.org/blog/ecmascript-5-objects-and-properties/&quot; rel=&quot;nofollow&quot;&gt;Ecmascript 5&lt;/a&gt; features coming this year and kind of have a &quot;watch and wait&quot; attitude right now. Since Javascript and the browsers are in a transition period I&#039;m hesitant to try for too much backward compatibility since those older browsers wouldn&#039;t be able to run it in the first place. &lt;a href=&quot;http://code.google.com/p/explorercanvas/&quot; rel=&quot;nofollow&quot;&gt;ExCanvas&lt;/a&gt; does a pretty good job for basic rendering but IE8 is just too sluggish for animation, hopefully that will improve soon.

As for future work, I&#039;m rethinking how canvas elements should be handled since it seems the best way to do layers would be to create multiple canvas elements and stack them up in the same div. I also need to add a bounding-box to each object which would helpful to determine overlap and mouse clicks.
Thanks for checking the project out!</description>
		<content:encoded><![CDATA[<p>Thanks for the interest everyone! I definitely plan to continue working on this library though I&#8217;m a little busy this month doing &#8220;server stuff&#8221;&nbsp;:P</p>
<p>But to address a few of the comments:<br />
I developed it using Chrome because it had the fastest Javascript engine at the time (and Firefox 3.5 isn&#8217;t out yet). I&#8217;d jump back into Firefox 3.0.8 and <span class="caps">IE8</span> to make sure it rendered ok, but certainly there were performance issues because of the varying quality of the Javascript engines. I haven&#8217;t tested it with Safari personally, but I had a friend look at the examples with an iPhone and he said they ran&thinsp;&#8212;&thinsp;albeit slowly. If your experience differs I&#8217;d be interested in knowing (and others I&#8217;m&nbsp;sure).</p>
<p>This is definitely not meant to replace Flash. If you look around this site you&#8217;ll see I&#8217;ve used Flash plenty and have no desire to re-implement that Herculean task. I wanted to explore the canvas element and see if it could provide a reasonable alternative for drawing in places that Flash is not available&thinsp;&#8212;&thinsp;for example the iPhone. The animation is kind of a &#8220;show-off&#8221; feature at this point, honestly I wasn&#8217;t expecting any performance with it until I did some early tests with Chrome. Needless to say I was pretty pleased with their V8 engine and look forward to Firefox&#8217;s TraceMonkey engine. It&#8217;s definitely an exciting time for Javascript developers and the open&nbsp;web!</p>
<p>Speaking of Javascript, I&#8217;m very interested in the new <a href="http://ejohn.org/blog/ecmascript-5-objects-and-properties/" rel="nofollow">Ecmascript 5</a> features coming this year and kind of have a &#8220;watch and wait&#8221; attitude right now. Since Javascript and the browsers are in a transition period I&#8217;m hesitant to try for too much backward compatibility since those older browsers wouldn&#8217;t be able to run it in the first place. <a href="http://code.google.com/p/explorercanvas/" rel="nofollow">ExCanvas</a> does a pretty good job for basic rendering but <span class="caps">IE8</span> is just too sluggish for animation, hopefully that will improve&nbsp;soon.</p>
<p>As for future work, I&#8217;m rethinking how canvas elements should be handled since it seems the best way to do layers would be to create multiple canvas elements and stack them up in the same div. I also need to add a bounding-box to each object which would helpful to determine overlap and mouse clicks.<br />
Thanks for checking the project&nbsp;out!</p>
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	</item>
	<item>
		<title>By: Jose</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-572</link>
		<dc:creator>Jose</dc:creator>
		<pubDate>Thu, 18 Jun 2009 18:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-572</guid>
		<description>Does it not work with Safari?</description>
		<content:encoded><![CDATA[<p>Does it not work with&nbsp;Safari?</p>
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		<title>By: Pradeep CD</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-571</link>
		<dc:creator>Pradeep CD</dc:creator>
		<pubDate>Thu, 18 Jun 2009 09:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-571</guid>
		<description>Awesome script...cool outputs...thanks</description>
		<content:encoded><![CDATA[<p>Awesome script&#8230;cool&nbsp;outputs&#8230;thanks</p>
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		<title>By: Tomas</title>
		<link>http://www.lamberta.org/blog/doodle/comment-page-1/#comment-570</link>
		<dc:creator>Tomas</dc:creator>
		<pubDate>Thu, 18 Jun 2009 08:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=233#comment-570</guid>
		<description>&gt;&gt;Seeing this stuff in js instead of as3 scares me… but it’s a good kind of scare.

It going slow on a fast computer and the demos reminds of the early computer age. In Flash you see games, 3D engines, advanced photo applications etc and it works for majority of users. So hope the development going little bit faster...</description>
		<content:encoded><![CDATA[<p>&gt;&gt;Seeing this stuff in js instead of as3 scares me… but it’s a good kind of&nbsp;scare.</p>
<p>It going slow on a fast computer and the demos reminds of the early computer age. In Flash you see games, 3D engines, advanced photo applications etc and it works for majority of users. So hope the development going little bit&nbsp;faster&#8230;</p>
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