@vic, Unfortunately this demo was an iterative step in another project so I never packaged the source code up. However the 3d and physics interaction was the basis of my PaperBox2D demo — which I have included the source with, check it out. The primary difference being that instead of using some Papervision cube primitives, these letters are actually part of a collada model I imported and broke apart. This work eventually became a site I did for Daniel Skrok.
you made me cry !
Never thought this could be so easy…
I was losing myself in the fear of rewriting a 3d physic engine…
you showed me the way.
Thanks ! !
Comment by ben — November 5, 2008 @ 7:19 pm