Papervision3D + Box2D
In a recent project I wanted to incorporate some physics with a 3D environment. I decided on Box2DFlash (a port of Box2D), which is a great engine even if the syntax is a little awkward for an Actionscript 3 library.
See the PaperBox2D demo, and the source is available (or right-click on the demo). Hit the ‘d’ button during the simulation to toggle the debug regions for the 2d calculations and see how they are mapped to the objects in 3d space.
Updated 11.20.08, recent api changes in Box2DFlash.
Larry Lague has done a port of this demo using Away3D. Very nice!

Hey Man !! great work !! can you help me ?
Im wondering why im getting an error :
1046: Type was not found or was not a compile-time constant: Body.
Comment by Eduardo Maluf de Campos — December 2, 2008 @ 12:31 pm