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	<title>Comments on: Papervision3D + Box2D</title>
	<atom:link href="http://www.lamberta.org/blog/paperbox2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lamberta.org/blog/paperbox2d/</link>
	<description>Just Playin' Around.</description>
	<lastBuildDate>Sat, 05 Sep 2009 01:23:21 +0000</lastBuildDate>
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		<title>By: billy</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-49</link>
		<dc:creator>billy</dc:creator>
		<pubDate>Thu, 29 Jan 2009 02:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-49</guid>
		<description>Unfortunately it seems the latest changes to the Box2dFlash API (build 33) have broken a few things. I will go in when I have some time and try to update everything to the latest revision, or if someone else wants to send me a fix -- that&#039;d be great!
It has been my experience working with the Box2dFlash library that they will make some rather drastic changes with the incremental builds in the SVN. If you are going to use it for a project I&#039;d suggest locking in your version and refrain from updating too much or you&#039;ll have to hunt down api changes. But I guess that&#039;s life on the cutting edge eh?

Edit:
Without digging too deep into the new Box2dFlash changes, I&#039;ve gotten the following to work --
In Box2dScene.as, line 144, change to
&lt;code&gt;world.Step(timestep, iterations, iterations);&lt;/code&gt;
then just comment out line 180,
&lt;code&gt;//md.timeStep = timestep;&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Unfortunately it seems the latest changes to the Box2dFlash <span class="caps">API</span> (build 33) have broken a few things. I will go in when I have some time and try to update everything to the latest revision, or if someone else wants to send me a fix&thinsp;&#8212;&thinsp;that&#8217;d be great!<br />
It has been my experience working with the Box2dFlash library that they will make some rather drastic changes with the incremental builds in the <span class="caps">SVN</span>. If you are going to use it for a project I&#8217;d suggest locking in your version and refrain from updating too much or you&#8217;ll have to hunt down api changes. But I guess that&#8217;s life on the cutting edge&nbsp;eh?</p>
<p>Edit:<br />
Without digging too deep into the new Box2dFlash changes, I&#8217;ve gotten the following to work&thinsp;&#8212;&thinsp;<br />
In Box2dScene.as, line 144, change to<br />
<code>world.Step(timestep, iterations, iterations);</code><br />
then just comment out line 180,<br />
<code>//md.timeStep =&nbsp;timestep;</code></p>
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	<item>
		<title>By: Dean</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-47</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Tue, 27 Jan 2009 05:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-47</guid>
		<description>Great work, im trying to explore your example but i am getting a 1046 error with Pv3dArrayEvent line 112 how can i fix this</description>
		<content:encoded><![CDATA[<p>Great work, im trying to explore your example but i am getting a 1046 error with Pv3dArrayEvent line 112 how can i fix&nbsp;this</p>
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		<title>By: Daniel Skrok &#171; Daily Papervision3d</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-44</link>
		<dc:creator>Daniel Skrok &#171; Daily Papervision3d</dc:creator>
		<pubDate>Fri, 23 Jan 2009 04:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-44</guid>
		<description>[...] The physics is handled using Box2D and if anyone is curious, I&#8217;ve posted a little demo with source that shows an example of using it with PV3D. PaperBox2D: http://www.lamberta.org/blog/paperbox2d/ [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The physics is handled using Box2D and if anyone is curious, I&#8217;ve posted a little demo with source that shows an example of using it with <span class="caps">PV3D</span>. PaperBox2D: <a href="http://www.lamberta.org/blog/paperbox2d/" rel="nofollow">http://www.lamberta.org/blog/paperbox2d/</a>&nbsp;[&#8230;]</p>
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	<item>
		<title>By: davecon</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-43</link>
		<dc:creator>davecon</dc:creator>
		<pubDate>Tue, 20 Jan 2009 14:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-43</guid>
		<description>Thank you Billy</description>
		<content:encoded><![CDATA[<p>Thank you&nbsp;Billy</p>
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	<item>
		<title>By: billy</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-42</link>
		<dc:creator>billy</dc:creator>
		<pubDate>Mon, 19 Jan 2009 20:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-42</guid>
		<description>@davecon, Those build numbers refer to revisions in the SVN. I just tested against the latest &lt;em&gt;(as of this writing -- PV3D: 865, Box2D: 30)&lt;/em&gt;, and everything still works. Though you may receive some warning messages about a lack of type declarations in the Box2D source.
I include the build versions as a reference in case something breaks, that way I can roll back to a previous revision and see what went wrong. Consult the documentation on your SVN client of choice on how to use these features.</description>
		<content:encoded><![CDATA[<p>@davecon, Those build numbers refer to revisions in the <span class="caps">SVN</span>. I just tested against the latest <em>(as of this writing&thinsp;&#8212;&thinsp;<span class="caps">PV3D</span>: 865, Box2D: 30)</em>, and everything still works. Though you may receive some warning messages about a lack of type declarations in the Box2D source.<br />
I include the build versions as a reference in case something breaks, that way I can roll back to a previous revision and see what went wrong. Consult the documentation on your <span class="caps">SVN</span> client of choice on how to use these&nbsp;features.</p>
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		<title>By: davecon</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-41</link>
		<dc:creator>davecon</dc:creator>
		<pubDate>Mon, 19 Jan 2009 17:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-41</guid>
		<description>Hello dear it is very nice work

but i&#039;m sorry to tell that i could not find
the PV3D build 856 and Box2DFlash build 28

would you please upload them so we can download from your site... :)</description>
		<content:encoded><![CDATA[<p>Hello dear it is very nice&nbsp;work</p>
<p>but i&#8217;m sorry to tell that i could not find<br />
the <span class="caps">PV3D</span> build 856 and Box2DFlash build&nbsp;28</p>
<p>would you please upload them so we can download from your site&#8230;&nbsp;:)</p>
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		<title>By: Stas</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-38</link>
		<dc:creator>Stas</dc:creator>
		<pubDate>Wed, 07 Jan 2009 14:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-38</guid>
		<description>Thank You! 
It was the old build of Box2DFlash.</description>
		<content:encoded><![CDATA[<p>Thank You!<br />
It was the old build of&nbsp;Box2DFlash.</p>
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	<item>
		<title>By: billy</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-37</link>
		<dc:creator>billy</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-37</guid>
		<description>Hello Stas,
I just upgraded to the latest sources and everything still seems to be in working order (that&#039;s good!) -- PV3D build 856 and Box2DFlash build 28.
From your errors I&#039;d double check and make sure you&#039;ve imported the Box2D debug draw:
import Box2D.Dynamics.b2DebugDraw;

Hope that helps!</description>
		<content:encoded><![CDATA[<p>Hello Stas,<br />
I just upgraded to the latest sources and everything still seems to be in working order (that&#8217;s good!)&thinsp;&#8212;&thinsp;<span class="caps">PV3D</span> build 856 and Box2DFlash build 28.<br />
From your errors I&#8217;d double check and make sure you&#8217;ve imported the Box2D debug draw:<br />
import&nbsp;Box2D.Dynamics.b2DebugDraw;</p>
<p>Hope that&nbsp;helps!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stas</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-36</link>
		<dc:creator>Stas</dc:creator>
		<pubDate>Tue, 06 Jan 2009 14:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-36</guid>
		<description>HI, nice work! But I cannot compile your code, although I have all packages:

1061: call of not defined methode GetSprite ..

1061: .. Methode SetDrawScale ..

1061: .. Methode SetFillAlpha ..

1061:..Methode SetLineThickness ..

1061: .. Methode SetSprite ..
Iam a beginner, thast why it is a bad question.</description>
		<content:encoded><![CDATA[<p><span class="caps">HI</span>, nice work! But I cannot compile your code, although I have all&nbsp;packages:</p>
<p>1061: call of not defined methode GetSprite&nbsp;..</p>
<p>1061: .. Methode SetDrawScale&nbsp;..</p>
<p>1061: .. Methode SetFillAlpha&nbsp;..</p>
<p>1061:..Methode SetLineThickness&nbsp;..</p>
<p>1061: .. Methode SetSprite ..<br />
Iam a beginner, thast why it is a bad&nbsp;question.</p>
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	</item>
	<item>
		<title>By: billy</title>
		<link>http://www.lamberta.org/blog/paperbox2d/comment-page-1/#comment-33</link>
		<dc:creator>billy</dc:creator>
		<pubDate>Thu, 04 Dec 2008 18:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.lamberta.org/blog/?p=147#comment-33</guid>
		<description>Hi Eduardo,
You probably meant to reference &#039;b2Body&#039;. Box2D is a little funny like that when it comes to naming things.</description>
		<content:encoded><![CDATA[<p>Hi Eduardo,<br />
You probably meant to reference &#8216;b2Body&#8217;. Box2D is a little funny like that when it comes to naming&nbsp;things.</p>
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